SimCity BuildIt

SimCity BuildIt

By Electronic Arts

  • Category: Games
  • Release Date: 2014-12-17
  • Current Version: 1.37.0
  • Adult Rating: 4+
  • File Size: 204.42 MB
  • Developer: Electronic Arts
  • Compatibility: Requires iOS 10.0 or later.
Score: 4.01626
From 32,342 Ratings


Welcome, Mayor! Be the hero of your very own city as you design and create a beautiful, bustling metropolis. Every decision is yours as your city gets larger and more intricate. Make smart choices to keep your citizens happy and your skyline growing. Then trade, chat, compete, and join clubs with fellow Mayors. Build your way to extraordinary with the most popular city builder on mobile! BRING YOUR CITY TO LIFE Build skyscrapers, parks, bridges, and much more! Place buildings strategically to keep the taxes flowing and your city growing. Solve real-life challenges like traffic and pollution. Provide services like power plants and police departments. Keep traffic moving with grand avenues and streetcars. PUT YOUR IMAGINATION ON THE MAP Build Tokyo-, London- or Paris-style neighborhoods, and unlock exclusive landmarks like the Eiffel Tower or Statue of Liberty. Discover new technologies with the Future Cities while getting athletic with sports stadiums. Decorate your city with rivers, lakes and forests, and expand along the beach or on the mountain slopes. Unlock new geographic regions such as the Sunny Isles or Frosty Fjords, each with a unique architectural style. There’s always something new and different to make your city unique. BATTLE YOUR WAY TO VICTORY Defend your city against monsters or compete against other mayors in Club Wars. Plot winning strategies with your Club mates and declare war on other cities. Once the battle is on, unleash crazy disasters like the Disco Twister and Plant Monster on your opponents. Earn valuable rewards to use in battle or to improve your city. In addition, take on other players in the Contest of Mayors, where you can complete weekly challenges and climb the League ranks towards the top. Each new contest Season brings on new unique rewards to beautify your city! CONNECT AND TEAM UP Join a Mayor’s Club to trade supplies with other members and chat about strategies and available resources. Collaborate to help someone complete their personal vision and get support to complete yours. Build big, work together, lead other Mayors, and watch your city come to life! ------- Important Consumer Information. This app: Requires a persistent Internet connection (network fees may apply). Requires acceptance of EA’s Privacy & Cookie Policy and User Agreement. Includes in-game advertising. Contains direct links to the Internet and social networking sites intended for an audience over 13. The app uses Game Center. Log out of Game Center before installation if you don’t want to share your game play with friends. User Agreement: Privacy and Cookie Policy: Visit for assistance or inquiries. EA may retire online features after 30 days’ notice posted on



  • Leftist propaganda

    By Artic12
    Don’t download this game it lies to you and tell you to vote democrat. “Green” energy is ineffective,creates more pollution than fossil fuels,kills billions of birds on a yearly basis,and cost trillions of dollars.
  • The greediest game I’ve ever played.

    By Stabbyappleton
    The only reason this won editors choice is because it probably generates huge money. This is, without a doubt, the greediest micro transactions game I’ve ever played. From nearly the fourth or fifth “level” you are asked to buy more and more expensive things or your city will shut down. Leveled up? Ohh bummer now you need a fire department or a waste treatment plant or your sims will be very sad and leave town! Don’t worry it’s only $40k or $60k. And you only generate $3k a day in taxes. Oh no better go to the store ans give us real money so you don’t lose your city! There’s always something they need. Each more expensive than the last. Add to that if you want to buy any parks or cosmetic improvements it’s even more. It’s too much greed. I get the freemium model means I trade off time for money if I don’t pay up, but most games that means a couple hours or a day. This game means weeks of slowly grinding out money for one thing.
  • I feel a delete coming on

    By Auntie Vodka
    I just wanted to build a city, but they make it impossible to actually do that, and you end up basically playing a tap game to get the items you need to expand your storage, so you can play a tap game to get higher number of items you need to next expand your storage. Most of the clubs are dead, and those that aren’t are helpful but are actually hacking the game by swinging clubs to match for a war they can win. This is taking advantage of people who are trying to play the game as the game should be played because they do not yet know that this is actually impossible and they need to find a bait club so they can play a tap game for five years so that MAYBE they can finally build a city. Yeah. I am deleting.
  • Maxis Bugs

    By Bsjsisnbfdkksksxvv
    Buildings are not protected under Maxis building’s area
  • Thanks again, EA.

    By Voltaic buenos
    Great game if you enjoy micro transactions and waiting hours to complete one task.
  • Awesome game

    By uirjrhrhdjdf
    I love this game soooo much 5 stars
  • This game is made by EA, the most avaricious money-hungry beasts in the world

    By EBeatBox
    This is a WARNING to those who are considering getting this game. Here are some things EA does to rake in your money. 1. No purchase conformations: I can’t tell you how much money I’ve lost because of this. You may accidentally spend >100 sim cash at a time, which at EA’s best offer, 100 sim cash = $1.25 USD. You will want to spend your money to restore it. Tip: be careful where you click. 2. Trade HQ varies: Items that you can normally find on the market in a few minutes or less may take you twenty minutes to find. YOU WILL GET FRUSTRATED. EA does this to make you want to spend your sim cash on that one item you need to complete something. You will go broke from this and spend your sim cash trying to restore that sim cash. Tips: don’t fall into this trap (as in don’t spend you sim cash over this) and begin making at least one of as many items as you can before you go to bed so they will be there when you wake up. 3. “Special” offers: Right now, there is an offer for somewhere about 600 sim cash that is advertised as “40% OFF” and “LIMITED TIME: YOU HAVE SEVEN HOURS LEFT TO GET THIS AWESOME DEAL.” I am putting this in all caps because EA wants this to stand out just like that text above, and all caps is my way of showing that. Tip: these offers are usually not worth it so don’t buy it. It’s a waste of your sim cash.
  • Money

    By сим отстой
  • The game is Epic, but... (Part 2 of my last review)

    By SnowStorm the Cat
    Ok, so there were some thing I left out in my last review. I love the game and play it whenever I can, but as I’m playing... I’m noticing a lot of really annoying things. The one, most annoying thing is that for some of the missions/tasks in the Contest HQ are just flat-out straight-up ridiculous. One I just recently received was ‘Produce and collect 15 Measuring Tapes’. It sounds harmless enough, right? But when I get to actually making them, takes 5 HOURS to craft them all!!! I can’t do that! No one should be able to do that! I even did the math! 1 measuring tape takes 20 mins to craft, and I have to make 15 of them, right? So 20x15= 300 mins= 5hrs!! Who would wait this long?!?! And since you can only make them one at a time and I already wasted all my simcash on the previous one and don’t have any speed-up tokens, I have no CHOICE but to wait! Either make it to where items take like, at least 1/2 the current time to craft, or make it instantaneous! The other thing I left out is the WTHQ(would trade HQ). Oh, the trade center.. the biggest mess of them all... I really hate how it just gives you random items and you have to just HOPE it’ll give you your item! I once went 4 whole HOURS waiting for my item to appear! Please add a search function or something.. Another thing I am forgetting is that I have to give buildings items to build, and that gets annoying, too. Eventually, you get so far into the game that the item requirements to upgrade are so high, it’s just not worth it. Please make it so that we just have to zone it, and make items only for selling and expanding. When I mean we just have to zone it, I mean we just have to place the construction sites and the houses will auto-upgrade based on happiness and Service capacity.(meaning if your services(water, sewerage, electricity, garbage management) cannot hold anymore houses, all the homes will stop upgrading, just a REALLY simple algorithm) If we had to stop crafting items, things would actually be much more realistic(we would just place Stores and Sims would buy stuff from the Stores(I am saying ‘Stores’ with a capital letter because they would be a new type of building and only homes close enough to them would be able to upgrade. Stores would also be a new source of money, as mentioned in the last review)). A cool feature you guys at EA may want to add is different sized houses, instead of only 4x4 cell homes, there also would be 3x4, 4x3, 2x4, 4x2, 2x3, 3x2, 2x1, 1x2, 1x3, 3x1, 2x2, 3x3, and 1x1 homes(I left out 1x4 and 4x1 because A 1 wide, 4 long home is just weird...). To make placing these easier, you may just want to let us drag over an area to select all the possible areas for homes that are not already occupied or overlapping. You may want to apply these features to Industrial buildings(not factories, just a supply place for the Commercial zones and the Stores) and Stores as well. This subsection is just an in-depth of the last part of the last half of the previous section. What I was basically saying is that you would drag an area for either residential(green), Stores(Purple), or Industrial(Grey) zones. Industrial zones would emit pollution so they cannot be placed next to Residential zones, or it will make that/those home/homes unhappy. Stores require Industrial zones or they will not work, therefore not allowing Res. zones to upgrade. Stores would make 100-2000 simoleons per nearby upgrading Res. zone. The money would be added to your City Hall and you would collect it alongside the Taxes. As you build more Res. zones, the demand for Stores increase and once you build a Store, it will not work until you build a Industrial Zone. You will be able to see the Demand for Residential(people who want to move in), Stores(Homes that want to upgrade but can’t), and Industrial(Stores who cannot function because there is not enough Industrial buildings supplying them) buildings. EDIT: Yes, it seems that I am trying to transform this game into Cities: Skylines, but it is nearly purely coincidental(Ok, fine I got SOME inspiration, but 80% of it is from my imagination).
  • 17’5 4 7R4P

    By Wiildkat26
    Be warned. The way this game is scaled you basically HAVE to spend money. If that’s your deal, cool, but you might as well just play SimCity 2013 since it’s like $5 and you don’t have to pay to progress your city: